Town: Odíhg Urzovi̊jíhg

Odíhg Urzovi̊jíhg

Odíhg Urzovi̊jíhg
Example Tauric architecture.
StateTetbur Commune
ProvenceFtiyāobāt Region
RegionKuz Sæm Steppe
Founded816
Community LeaderElder Trèshî Qíhgùru
Area5 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3970 m (13024 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population1215
Population Density243 people per km2 (607 people per mi2)
Town AuraNecromancy
Naming
Native nameOdíhg Urzovi̊jíhg
Pronunciation/ˈurzo/ /ˈvi̘jɪ̞g/
Direct Translation[journey; voyage] [circulation]
Translation[Not Yet Translated]

Odíhg Urzovi̊jíhg (/ˈurzo/ /ˈvi̘jɪ̞g/ [journey; voyage] [circulation]) is a subtropical Town located in the Ftiyāobāt Region of the Tetbur Commune.

The name Odíhg Urzovi̊jíhg is derived from the Tauric language, as Odíhg Urzovi̊jíhg was founded by Vúnvēs Yoīnḱ 'Kimber Violet' Rā̄ Ya̋mé Da̋g Cadwards Cox, who was culturaly Tauric.

Climate

Odíhg Urzovi̊jíhg has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Odíhg Urzovi̊jíhg receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Urzovi̊jíhg covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3970 m (13024 ft) above sea level.

Overview

Odíhg Urzovi̊jíhg was founded durring the early 9th century, by Vúnvēs Yoīnḱ 'Kimber Violet' Rā̄ Ya̋mé Da̋g Cadwards Cox. The establishment of the new community went well, with no major obsticles durring construction.

Odíhg Urzovi̊jíhg was built using the conventions of Tauric durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Odíhg Urzovi̊jíhg is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Urzovi̊jíhg is is constructed arround a series of broad cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Odíhg Urzovi̊jíhg has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Odíhg Urzovi̊jíhg ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Odíhg Urzovi̊jíhg has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Odíhg Urzovi̊jíhg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Urzovi̊jíhg.

Odíhg Urzovi̊jíhg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Urzovi̊jíhg has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Urzovi̊jíhg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Urzovi̊jíhg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Urzovi̊jíhg's public wards, blessings, and other arcane systems.

Odíhg Urzovi̊jíhg possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Urzovi̊jíhg's grid is powered by an arcane means.

Odíhg Urzovi̊jíhg's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg Urzovi̊jíhg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Urzovi̊jíhg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Urzovi̊jíhg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Urzovi̊jíhg's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Odíhg Urzovi̊jíhg snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Urdefhan near Odíhg Urzovi̊jíhg are known to be a mutant strain of the creature.

Odíhg Urzovi̊jíhg's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Conjuration energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4896 m2
    • Cattle and Similar Creatures: 303
    • Poultry: 3645
    • Swine: 243
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

373 of Odíhg Urzovi̊jíhg's population work within a Foundational Occupation.

745 of Odíhg Urzovi̊jíhg's population do not work in a formal occupation, but do contribute to the local economy. 97 (8%) are noncontributers.

Points of Interest

Odíhg Urzovi̊jíhg is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

POI

History

The the a suit of Kasten-brust armour of Transmutation, an a suit of Kasten-brust armour imbued with notable amounts of Transmutation energies was created in Odíhg Urzovi̊jíhg by in time immemorial, reportedly some time during the early 2nd century.

History